By Charles kulwa n reg no 42688
Representation of digital age
Presentation of self in every life is a constant process of
negotiation. From the perspective of Goffman dramaturgical metaphor, human
perform themselves in an embodied response to their world watching them. Using
physical and verbal cues, the audience construct their own readings and of the
actors intentional and unintentional – message based on what the actor give off.
The performance of self becomes a feedback loop that creates socially legible
relationships within the context of a larger community
In computer mediated communication (CMC) the performance of
identity occur primary not the through direct experience of the body but within
the constraints of digital representations constructed by interactive system.
To compensate for the loss of physical presence, people have had to create new
ways of reading the signals presented by others, and new ways to present
themselves.
Social scenarios
The body operates as a rich site for information. As we pass
through the world, we give off information about cultural identity, (ethnicity,
sex, age) social class, individual personality (through dress or physical
alterations) and psychological state (through movement and tone of voice).
These cues help others determine the appropriate modes of interaction with us
As a representation of an individual, the body also operates
a cue from memory. While other may build mental modes of people, the body often
operates as the connection between that mental model and the individual,
allowing the others to remember past interactions. An individual reputation may
be stored in one memory and connected with the mental modes of that individual,
but the physical appearance of the body connects the individual to the reputation
Consider physical
social settings, such as a pub, in the united states, the bouncer must check a
legal identifying document to confirm that potential patron is over 21
Physical and digital sites of presentation
Lacking immediate physical presence, social practices based
on software enable visual or textual representations are used as
substitutes. Email address, mobile phone
numbers and other CMC handles are the most widespread substitutes for the body.
Through them we construct social narratives about current and previous interactions
with interlocutors, likewise, the country and are code of one’s mobile phone
transmit information about one’s choice of geographical identity.
Form of self representation, people go to great efforts to construct
textual or visual portraits that reveal carefully chosen aspects of their
identity. Graphics avatars are used within online games and chatrooms to act
out the intentions of their creators. With the increased popularity online
dating services, form based profiles have emerged as another site of
representation.
People create elaborate homepages in order to broadcast
information about their interest, values and
activities. As constantly updated revelations of self, journals and
blogs move beyond homepage creates to a portrait of the creator’s interest and
social relationships over time. Through live journal friend list, blog roll and
linked list of friends on site such as friendster, digital representations of
self are affected by the placement of the creator within a social network
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