By charles kulwa n reg no 42688
Copyright
and patent law in creative industries
Importantly
English common and statue law build on expressive value in their definitions of
intellectual properties right (IPR) when distinguishing between copyright and
patent.IPR of courses is only one modality by which firms can appropriate the
benefits from investments in knowledge. Formally, trademarks, design rights and
confidentiality agreements may also be used, while strategic mechanism such as
lead time on competitors, trade secrecy and complexity of design are also
important
A
patent is a limited monopoly granted to an individual for a period of 20 years
in return disclosure of technical information of an invention. Critically,
patents protect useful ideas. To qualify, an idea must be novel, involve an
inventive step, must be capable of industrial application and not be excluded.
Aesthetic creations-including music, art, dance and literature-are specially
excluded.
Copyright
on the other hand protects original expression. The property protected by copyright
is special in that it comes into effect automatically and is generally for the
benefits of the author, key concepts that has shaped the development of
copyright doctrine. The term of protection form literary. Dramatic, musical and
artistic works is life plus70 years due to historical reasons, although there
are many exemptions such as so called entrepreneur works.
Unlike
patent law that concentrates on the relationship between the invention and
information in the public domain, the originality test in copyright is
concerned with the relationship between the creator and work, that is, the
expressive input and that brings the idiosyncrasies and serendipities of skill,
labour and judgement to bear on the resulting output
The
common denominator of the creative industries is that all to a greater or
lesser extent – use copyright in their business model. Indeed some American
commentators refer to the copyright table rather than the creative industries
Their
common business challenges can be seen as more intense versions of some of the
challenges that confront the knowledge economy n more generally. The university
of Havard professor Richard cave, one of the first theory to the creative
industries
Creative
industries challenges
Nobody
knows- the value of the output of the creative industries to individual consumers
is only known after they have been consumed or experienced. They correspond to
what Michael Darby and edi karni identify as credence goods whose quality
cannot be perfectly determined by the buyer after consumption
It
is very difficult to state with confidence what constitutes an arresting piece
of music, or an addictive video game-in sharp contrast with more functional
good whose attributes speed, accuracy, ease of use, greater fuel efficiency or
whatever can be more readily measured and a technological frontier established
Louis
levy Garboua and claude Montmarquette suggest that consumers are into aware of
their true tastes in cultural markets. Rather they discover them through repeated
experiences in a sequential process of unsystematic learning by consuming.
Because there is an infinite variety of creative of creativity offerings, this
discovery process may, in effect, be never ending. And to the extent that
individual are unsure of what they like, it is not surprising that procedures
of goods of expressive value struggle to anticipate market value
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