Friday, June 10, 2016

By charles kulwa n reg no 42688
The creative industries refers to a range of economic activities which are concerned with the generation or exploration of Knowledge and information. they may variously also be referred to as the cultural industries ( especially in Europe ( Hesmondhalgh 2002) and most recently have been denominated as the orange economy in Latin America and the Caribbean
Howkins creative economy comprises advertising, architecture, art, crafts. Design, fashion, film, music, performing arts, publishing, R&D software, toys and games. tv and radio and video games
Howkins (2001) some scholar’s consider that educations industry, including public and private services is informing a part of creative industry
There creative industry have been seen to become increasi9ngly important to economic well-being proponents suggesting that human creativity is the ultimate economic resources( Florida 2002) and that the industry of the twenty first century will depend increasingly on the generation of knowledge through creative and innovation ( Landry & Biachini 1995)
Various commentators have provided suggestion on what activities to include of creative industries( DCMS 2001) and the name itself has become a contested issue with significant different and overlap between the terms creative industries , cultural industries and the creative economy ( Hemonmdalgh 2002)
Lash and Urry suggest that each creative industries has an irreducible n core concerned with the exchange of finance for rights in intellectual property ( larry & urry 1994)
How creative workers are counted
The dcsms are classifies enterprises and occupations as creative according to what the enterprise primary produces and what the worker primary does , thus a company which produces records would be used to count the number of firms ,and the number of workers, creatively employed in any given location, and hence to identify places worth particularly high concentration of creative activities.
The primary purpose of this is to quantify – for example it can be used to count the number of firms , and the number of workers , creatively employed in any given location and hence to i9dntify [places with particular high concentration of creative activity
Property or characteristics of creative industries
According to caves (2000), creative industries are characterized by seven economic properties
Nobody knows principle
Demands uncertainty exist be4casue the consumers reaction to a product are neither known beforehand, nor easily understood afterwards
Art for sake: workers care input originality, technical professional skill, harmony. Of creative goods are willing to settle for lower wages than offered by Humndrum jobs
Motley crew principle. For relatively complex creative products for example films. The production requires diversely skill inputs. each skilled inputs must be present and perform a some minimum level to produce a valuable outcome
Infinitive variety. Products are differentiated by quality and uniqueness, each product is a distinct combination of inputs leading to infinite variety options for example works of creative writings, whether poetry, novel, screenplays or otherwise
A list / b list skills are vertically differentiated , artist are ranked on their skills, originality and proficiency in creative process and or product small difference in skill and talent may yield huge in skill and talent may yield huge differences in financial success
Time files
When coordinating complex projects with diversely skilled inputs, time is of the essence
Arts longa. Some creative products have durability aspects that invoke copyright protection, allowing a creator or performance to collect rents
The properties described by caves. Have been criticised n for being too rigid ( Towse, 2000)n not all creative workers are purely driven by art for sake . The ars lo0nga property also holds for certain non-creative products such licensed [product. The time files property also holds for large construction projects. Creative industries’ are therefore not unique, but they score generally higher on these properties relative to non-creative industries

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