By Charles kulwa n reg no 42688
Representation of digital age
Presentation of self in every life is a constant process of negotiation.
From the perspective of Goffman dramaturgical metaphor, human perform
themselves in an embodied response to their world watching them. Using physical
and verbal cues, the audience construct their own readings and of the actors
intentional and unintentional – message based on what the actor give off. The
performance of self becomes a feedback loop that creates socially legible
relationships within the context of a larger community
In computer mediated communication (CMC) the performance of identity
occur primary not the through direct experience of the body but within the
constraints of digital representations constructed by interactive system. To
compensate for the loss of physical presence, people have had to create new
ways of reading the signals presented by others, and new ways to present
themselves.
Social scenarios
The body operates as a rich site for information. As we pass through the
world, we give off information about cultural identity, (ethnicity, sex, age)
social class, individual personality (through dress or physical alterations)
and psychological state (through movement and tone of voice). These cues help
others determine the appropriate modes of interaction with us
As a representation of an individual, the body also operates a cue from
memory. While other may build mental modes of people, the body often operates
as the connection between that mental model and the individual, allowing the
others to remember past interactions. An individual reputation may be stored in
one memory and connected with the mental modes of that individual, but the
physical appearance of the body connects the individual to the reputation
Consider physical social settings, such as a pub, in the united
states, the bouncer must check a legal identifying document to confirm that
potential patron is over 21
Physical and digital sites of presentation
Lacking immediate physical presence, social practices based on software
enable visual or textual representations are used as substitutes. Email address, mobile phone numbers and other CMC handles are the most
widespread substitutes for the body. Through them we construct social
narratives about current and previous interactions with interlocutors,
likewise, the country and are code of one’s mobile phone transmit information
about one’s choice of geographical identity.
Form of self representation, people go to great efforts to construct
textual or visual portraits that reveal carefully chosen aspects of their
identity. Graphics avatars are used within online games and chatrooms to act
out the intentions of their creators. With the increased popularity online
dating services, form based profiles have emerged as another site of
representation.
People create elaborate homepages in order to broadcast information
about their interest, values and activities. As
constantly updated revelations of self, journals and blogs move beyond homepage
creates to a portrait of the creator’s interest and social relationships over
time. Through live journal friend list, blog roll and linked list of friends on
site such as friendster, digital representations of self are affected by the
placement of the creator within a social network
No comments:
Post a Comment