By charles kulwa n
reg no 42688
Creative industries
The creative
industries refers to a range of economic activities which are concerned with
the generation or exploration of Knowledge and information. they may variously
also be referred to as the cultural industries ( especially in Europe (
Hesmondhalgh 2002) and most recently have been denominated as the orange
economy in Latin America and the Caribbean
Howkins creative
economy comprises advertising, architecture, art, crafts. Design, fashion,
film, music, performing arts, publishing, R&D software, toys and games. tv
and radio and video games
Howkins (2001) some scholar’s consider that educations industry,
including public and private services is informing a part of creative industry
There creative
industry have been seen to become increasi9ngly important to economic
well-being proponents suggesting that human creativity is the ultimate economic
resources( Florida 2002) and that the industry of the twenty first century will
depend increasingly on the generation of knowledge through creative and
innovation ( Landry & Biachini 1995)
Various
commentators have provided suggestion on what activities to include of creative
industries( DCMS 2001) and the name itself has become a contested issue with
significant different and overlap between the terms creative industries ,
cultural industries and the creative economy ( Hemonmdalgh 2002)
Lash and Urry
suggest that each creative industries has an irreducible n core concerned with
the exchange of finance for rights in intellectual property ( larry & urry
1994)
How creative
workers are counted
The dcsms are
classifies enterprises and occupations as creative according to what the
enterprise primary produces and what the worker primary does , thus a company
which produces records would be used to count the number of firms ,and the
number of workers, creatively employed in any given location, and hence to
identify places worth particularly high concentration of creative activities.
The primary purpose
of this is to quantify – for example it can be used to count the number of
firms , and the number of workers , creatively employed in any given location
and hence to i9dntify [places with particular high concentration of creative
activity
Property or characteristics
of creative industries
According to caves
(2000), creative industries are characterized by seven economic properties
Nobody knows
principle
Demands uncertainty
exist be4casue the consumers reaction to a product are neither known
beforehand, nor easily understood afterwards
Art for sake: workers care
input originality, technical professional skill, harmony. Of creative goods are
willing to settle for lower wages than offered by Humndrum jobs
Motley crew
principle. For relatively complex creative products for example films. The
production requires diversely skill inputs. each skilled inputs must be present
and perform a some minimum level to produce a valuable outcome
Infinitive variety. Products are
differentiated by quality and uniqueness, each product is a distinct
combination of inputs leading to infinite variety options for example works of
creative writings, whether poetry, novel, screenplays or otherwise
A list / b list
skills are vertically differentiated , artist are ranked on their skills,
originality and proficiency in creative process and or product small difference
in skill and talent may yield huge in skill and talent may yield huge
differences in financial success
Time files
When coordinating
complex projects with diversely skilled inputs, time is of the essence
Arts longa. Some creative
products have durability aspects that invoke copyright protection, allowing a
creator or performance to collect rents
The properties
described by caves. Have been criticised n for being too rigid ( Towse, 2000)n
not all creative workers are purely driven by art for sake . The ars lo0nga
property also holds for certain non-creative products such licensed [product.
The time files property also holds for large construction projects. Creative
industries’ are therefore not unique, but they score generally higher on these
properties relative to non-creative industries
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