Thursday, May 19, 2016



Laizer Edwin N Baprm 42691
Cyber learning and Future Learning
The purpose of the Cyber learning and Future Learning Technologies (Cyber learning) program is to integrate opportunities offered by emerging technologies with advances in what is known about how people learn to further design of the next generation of learning technologies and increase understanding of how people learn in technology rich learning environments.
The programs purpose derives from a multipart vision:
  • New and emerging technologies have the potential to expand and transform learning opportunities, learning interests, and learning outcomes in all phases of life, making it possible for learning opportunities to be tailored to the interests, needs, and resources of individual learners and groups of learners. This includes populations who are not reached well by current educational resources nationally and worldwide.
  • The best technological genres and socio-technical systems designed for these purposes will be informed by what is known about how people learn, how to foster learning, and design and implementation of environments for productive learning.
  • With these systems in place, the opportunity exists to make significant progress in formulating a cutting edge understanding of learning that aims towards predictive computational models of individual and group learning in real world learning environments.
The program has two goals: and those goals are the following below that each goals has its explanation,
1. To invent, explore, and learn to effectively use the new technologies that will address society’s educational goals.
2. To advance understanding of how people learn and how to better foster learning in the context of the new kinds of learning experiences that technology makes possible.
To achieve these goals, NSF invites proposals that integrate advances in what is known about how people learn with the opportunities offered by emerging technologies to address three interconnected thrusts:
  • Innovation: inventing and improving next generation genres types of learning technologies, identifying new means of using technology for fostering and assessing learning, and proposing new ways of integrating learning technologies with each other and incorporating them into learning environments to foster and assess learning;
  • Advancing understanding of how people learn in technology rich learning environments: enhancing understanding of how people learn and how to better foster and assess learning, especially in technology rich learning environments that offer new opportunities for learning and through data collection and computational modelling of learners and groups of learners that can be done only in such environments; and
  • Promoting broad use and transferability of new genres: extracting lessons from experiences with these technologies that can inform design and use of new genres across disciplines, populations, and learning environments, advancing understanding of how to foster learning through effective use of these new technologies and the environments they are incorporated into.
To sum up cyber learning it provide easy access of information to different part of the world and make easy to share different information due to digital technology. From this it create different opportunity because of easy interaction between people from different part of the world.

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